![]() She kind of abandoned her boyfriend when his relative died and he rightly dumped her, but she blamed the whole thing on him. Unable to deal with the situation, Henry takes a job working as a fire lookout at the Two Forks lookout in the Shoshone National Park with supervisor Delilah, whom you talk to via radio.ĭelilah has had it rough too. Ultimately, the decision you make doesn’t matter (that’s kind of the point, again we’ll get back to it) but either way she ends up with her family back in Melbourne, Australia. As Henry, you make the choice to put her in a care facility or to try and look after her yourself. There’s a lot of drinking in this game - remember that, that’s important.Īnyhow, Julia develops early onset dementia and her memory starts failing. (As you play as Henry throughout the game, I will use ‘you’ and ‘Henry’ interchangeably.) The two start dating, fall in love, get a dog, talk about kids, struggle with their relationship and drink a lot. The game begins with an introduction to Henry, drunk in a bar, as he meets a college professor, Julia. Therefore, let me try to quickly summarise the basic plot as I understand it. Of course, this is my reading of the plot yours may well differ, so don’t be afraid to share your thoughts in the ongoing discussion in the comments below. As a result, you might finish the game a little confused, as I initially did. ![]() (UPDATE: Thank you for all the comments! Be sure to continue scrolling after reading my thoughts to read dozens more interpretations.)Įxplanation: Part One: Firstly, what on earth happened?įirewatch’s story wraps up quickly, with lots of little narrative pieces hidden in the brief instances of dialogue or in notes scattered throughout the game map. In fact, I would encourage you to form your own! I would love to hear your thoughts I sense a discussion needs to be had regarding this game. Let me stress, this is my interpretation it may be wrong, yours may well be different. In my eyes, it was the kind of amazing that warranted a score of 10 in my review. Worried it may not click for everyone, I’ve endeavoured here to explain my interpretation of Firewatch, beginning with the narrative before moving into its meaning. Studying and carefully considering the story, its major and minor characters, its setting, and even the video game form itself, I found something amazing. So I immediately began my second play-through. After just one playthrough, I felt like I had only begun to scratch the surface. I felt there must have been more to Firewatch than what meets the eye. ![]() Of course I understood the story on a surface level, but I was left feeling I had missed something. What happened to the government conspiracy? What happened to the axe murders abducting teenage girls? “That’s not what I expected,” I thought. For my spoiler-free thoughts on the game, read my review.Īfter my first play-through of Firewatch I was left feeling utterly confused. DO NOT READ ANY FURTHER, IF YOU’VE NOT FINISHED THE GAME. However, when Valve bought Campo Santo in 2018, those production rights reverted to Campo Santo.As of word of warning, I will be interpreting the meaning and messages behind the story of Firewatch and will therefore be referencing events and dialogue from the whole of Firewatch. In September 2016, The Hollywood Reporter reported that Campo Santo had connected with the production and financing company Good Universe to develop a feature-length adaptation. ![]() Rich Sommer portrays the player character, Henry, with Cissy Jones supplying the non-corporeal voice of his friend Delilah.įirewatch earned Best Debut and Best Narrative honors, among five total nominations, at the 2017 Game Developers Choice Awards. It tells the story of two fire lookouts, connected only by a walkie talkie, who unwind a mystery during the 1989 wildfire season in Wyoming’s Shoshone National Forest. Vanaman, in a statement to THR, said, “Jess and Keith are hard-working and visionary film producers,” and that Campo Santo “knew in our first conversation … that they’d make great partners.” The Calders called Firewatch “a beautiful and heartbreaking piece of art,” in a comment to THR.įirewatch is the critically acclaimed debut work from Campo Santo, which Vanaman and Rodkin co-founded after working together at Telltale Games. Snoot Entertainment is contributing Keith Calder and Jess Wu Calder, who also produced 2016’s Blair Witch reboot. Sean Vanaman and Jake Rodkin, Campo Santo’s director and designer on Firewatch, are among the producers. The Hollywood Reporter reports that Snoot Entertainment, which produced 2018’s Blindspotting, is in charge of the picture. A Firewatch movie adaptation, first floated about four years ago, has a new production company.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |